Monthly Archives: March 2017

Skeleton Army: spawn animation, follow logic, ragdoll setup

This weekend I spent some time making the skeleton mob animations, spawning with particle effects and some simple follow and attack logic, but also working with the ragdoll-physics setup when hit.

Currently each hit kills them, so even when hit by each other they die – which is kind funny.

Next: Possibly exploding skeletons, particles on collisions and the goblins. Oh and adding the simple logic to all other characters, so they all come after you once in range.

Pick-ups and the new post-processing stack

I added some pick-ups for the grenades. Also grenades explode other grenades within range instead of pushing them away and they can trigger an explosion for any ‘Explosive’ item within range.

I played a bit with character skin, trying out some solutions.

I also hooked up a grenade amount display and added Unity’s new post-processing stack to see what it entails. It’s easier and faster to setup than having to place the effects yourself and it allows the creation of profiles, which means it’s easier to carry to other projects.