Skeleton Army: spawn animation, follow logic, ragdoll setup

This weekend I spent some time making the skeleton mob animations, spawning with particle effects and some simple follow and attack logic, but also working with the ragdoll-physics setup when hit.

Currently each hit kills them, so even when hit by each other they die – which is kind funny.

Next: Possibly exploding skeletons, particles on collisions and the goblins. Oh and adding the simple logic to all other characters, so they all come after you once in range.

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